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WoW Speak...your guide to the lingo
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cookieclaygirl



Joined: 03 Dec 2007
Posts: 1726
Location: shippensburg

PostPosted: Wed May 21, 2008 10:18 pm    Post subject: Reply with quote

Laughing Man wrote:

cookies stuff was just gibberish... she made it up Smile


laughing man is obviously a liar.

liar liar...


har....
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Laughing Man



Joined: 28 Mar 2008
Posts: 401
Location: Earth

PostPosted: Thu May 22, 2008 12:48 am    Post subject: Reply with quote

you're the one with flaming pants!
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cookieclaygirl



Joined: 03 Dec 2007
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Location: shippensburg

PostPosted: Thu May 22, 2008 9:28 am    Post subject: Reply with quote

but your pants are on fire hanging from a telephone wire.



har!
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Laughing Man



Joined: 28 Mar 2008
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PostPosted: Thu May 22, 2008 11:18 am    Post subject: Reply with quote

i don't even get it, but coming from you, its probably a lie. Very Happy
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cookieclaygirl



Joined: 03 Dec 2007
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Location: shippensburg

PostPosted: Sun May 25, 2008 7:51 pm    Post subject: Reply with quote

it's easier to quote the website i think rather than me typing it. i'll answer any questions about them, how's that (i've alts in every class, so i can comment on all hehe)



*****



quoted from : http://www.worldofwarcraft.com/info/classes/index.html



DRUIDS:

Druids are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Druids also command nature's wrath, calling down ranged blasts of energy, summoning swarms of insects, or entangling their foes in the earth. But druids are also masters of the wild, able to shapeshift into a great bear, cat, or even sea lion, gaining their powers in combat or travel. Druids are a diverse class with a variety of playstyles, capable of filling any role.



Available to: Night Elves, Tauren
Type: Hybrid, Primary Healer
Standard Bars: Health/Mana (Druid form/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)
Available Armor: Cloth, Leather
Available Weapons: Staves, One and Two-handed Maces, Daggers, Fist Weapons
Comments: Excellent soloing class; excellent healers



HUNTERS:


Hunters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Azeroth, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.



Available to: Night Elves, Dwarves, Orcs, Tauren, Trolls, Blood Elves, Draenei
Type: Ranged Physical Damage Dealer
Standard Bars: Health/Mana
Pet Bars: Health/Focus
Available Armor: Cloth, Leather, Mail (level 40)
Available Weapons: Axes, Daggers, Guns, Bows, Crossbows, Fist Weapons, Polearms, Staves, Swords, Thrown, Two-Handed Axes, Two-Handed Swords
Comments: Excellent for those who like to solo with pets




MAGES


Mages wield the elements of fire, frost, and the arcane to destroy or neutralize their enemies. They are a robed class that excels at dealing massive damage from afar, casting elemental bolts at a single target, or raining destruction down upon their enemies in a wide area of effect. Mages can also augment their allies' spell-casting powers, summon food or drink to restore their friends, and even travel across the world in an instant by opening arcane portals to distant lands.



Available to: Humans, Gnomes, Undead, Trolls, Blood Elves, Draenei
Type: Primary Ranged Magic Damage Dealer
Standard Bars: Health/Mana
Available Armor: Cloth
Available Weapons: Staves, Wands, Daggers, Swords
Comments: Excellent primary ranged damage dealers





PALADINS


Guardians of the Holy Light and defenders of the Alliance, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons, stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class designed to outlast their opponents.



Available to: Humans, Dwarves, Blood Elves, Draenei
Type: Hybrid, Secondary Healer
Standard Bars: Health/Mana
Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields
Available Weapons: One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms
Comments: A more melee oriented hybrid




PRIESTS


Priests are the masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. While they have a variety of protective and enhancement spells to bolster their allies, priests can also wreak terrible vengeance on their enemies, using the powers of shadow or holy light to destroy them. They are a diverse and powerful class, highly desirable in any group, capable of fulfilling multiple roles.



Available to: Humans, Dwarves, Night Elves, Undead, Trolls, Blood Elves, Draenei
Type: Primary Healer
Standard Bars: Health/Mana
Available Armor: Cloth
Available Weapons: One-Handed Maces, Daggers, Staves, Wands
Comments: The most sought after class for any group



ROGUES

Rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well.



Available to: Gnomes, Humans, Dwarves, Night Elves, Blood Elves, Orcs, Undead, Trolls
Type: Primary Melee Damage Dealer
Standard Bars: Health/Energy
Available Armor: Cloth, Leather
Available Weapons: Dagger, Swords, Maces, Fist Weapons, Thrown, Guns, Bows, Crossbows
Comments: Favorite among those who like to deal damage





SHAMAN


Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes. Shaman can wear medium armor, and even wield massive two-handed weapons in combat. They are a versatile class that can wade into battle, restoring their allies while hurling elemental bolts of lightning at their enemies.



Available to: Orcs, Tauren, Trolls, Draenei
Type: Hybrid, Secondary Healer
Standard Bars: Health/Mana
Available Armor: Cloth, Leather, Mail (level 40), Shields
Available Weapons: One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Two-Handed Axes, Daggers
Comments: A more magic oriented hybrid





WARLOCK

Warlocks are masters of shadow, flame, and demonic power. They are a robed class that excels at plaguing their enemies with disease or curses, hurling bolts of fire or shadow energy across the battlefield, and summoning demons to aid them in combat. While warlocks are powerful casters that deal damage from a distance, their demonic powers can also protect or support their allies in battle, or even summon other players from across the world using ritual magic to conjure portals.



Available to: Gnomes, Humans, Orcs, Undead, Blood Elves
Type: Debuffer
Standard Bars: Health/Mana
Pet Bars: Health/Mana
Available Armor: Cloth
Available Weapons: Daggers, Wands, Staves, Swords
Comments: Excellent solo class



WARRIORS

Warriors can be a raging berserker or an iron-clad juggernaut, capable of withstanding tremendous attacks while protecting their allies from harm. They have a wide variety of attacks that do everything from cripple their enemies, to dealing massive amounts of damage in a single retaliatory blow, and enhancing their allies' fighting ability with battle shouts. They excel at fighting multiple opponents at once, gaining rage from every blow dealt or received to unleash their attacks. Warriors are a versatile class with a variety of play-styles to choose from.



Available to: All Races except Blood Elves
Type: Primary Tank
Standard Bars: Health/Rage
Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields
Available Weapons: All (excluding wands)
Comments: Excellent for those who like to take damage











****


ok....now we're open to some questions...fire away Very Happy
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Coppy



Joined: 28 Oct 2007
Posts: 2188
Location: Chambersburg

PostPosted: Sun May 25, 2008 10:33 pm    Post subject: Reply with quote

Is there any class that you would say completely sucks and you should never be?

What are the differences between the various races?
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anonymous_coward



Joined: 24 Oct 2007
Posts: 484

PostPosted: Mon May 26, 2008 6:49 am    Post subject: Reply with quote

i have been searching everywhere for a copy of warcraft II tides of darkness. just thought I'd throw that in here
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cookieclaygirl



Joined: 03 Dec 2007
Posts: 1726
Location: shippensburg

PostPosted: Mon May 26, 2008 6:37 pm    Post subject: Reply with quote

Coppy wrote:
Is there any class that you would say completely sucks and you should never be?

What are the differences between the various races?



i'm honestly not a fan of warriors...i've deleted all mine...but i think that is just a personal preference because i don't like tanking at all (tanking= the person in the boss fights who takes all the aggro and the bulk of the hits...different than dps....i don't mind dps...i'm usually a healer...) i have started several and they're fun for a few lvls and then i delete them. lol. my guildies and i call warriors "button smashers" ... which is what you'll end up doing if you play them.



oh, races.


there are a lot of differences. mainly, each race has a "racial passive" .. which may help out what you decide to "roll"...for example....undead have "will of forsaken"...which is a trait that will get you out of fear or anything that impairs your movement....which is handy when fighting a lock or another priest...since we fear ALOT....my lock is UD and that helps when she gets feared as well. they have trinkets as well to get you out of "fear" or any movement impairment spells but you have to bg alot to get them, whereas this comes right off the bat.

blood elfs have "arcane torrent" and "mana tap"...arcane torrent silences enemies for a glimmer of time...just enough to stop heals/spells (which can be annoying to the enemy)...mana tap "taps" into the enemy's mana supply. i use this alot against casters...

orcs have"blood fury"....this racial increases attack power. very handy. my hunter is an orc and when he gets in trouble, i click on that and pew pew ...some extra dmg....which can make or break a fight....


trolls have beserking which speeds up cast time/attack spd....they also have bow specialization (handy for hunters, eh!)...regen and beast slaying.


tauren have warstomp...which is fun...it momentarily stuns the enemy...my druid uses that move when he's in trouble and needs to heal midfight....saves my butt alot hehe



um, allys....i can only speak of it from the POV of killing. the ones i know about are the Dranei's "gift of the naaru" which is a healing cast they have...i look for it w/my priest or locks to stop that cast. hehe.

night elves have shadow meld---which is actually pretty cool...they can "disappear" much as conceptually a rogue can, however they can't move...if they move then the shadow meld can be broken. this is particularly useful in bgs cuz they do that a lot in the flag room of wsg and if there are enough of them it can be annoying. lol....that's a fun one, imo.

don't know about the rest...so here are links:

humans: http://www.worldofwarcraft.com/info/races/humans.html
gnomes: http://www.worldofwarcraft.com/info/races/gnomes.html
dwarves: http://www.worldofwarcraft.com/info/races/dwarves.html



heck, here's the link for all of it....there is more that each have that is covered a bit more. like dranei have a jc bonus (jc = jewelcrafting.....it's one of the professions you can choose)....tauren have a herbalism bonus for that profession. etc etc.

http://www.worldofwarcraft.com/info/races/


hum. guess professions is next, eh?

lol....

a_c....i'll look into that for ya Smile
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cookieclaygirl



Joined: 03 Dec 2007
Posts: 1726
Location: shippensburg

PostPosted: Mon May 26, 2008 6:38 pm    Post subject: Reply with quote

a_c:


http://www.amazon.com/Warcraft-II-Tides-of-Darkness/dp/B000CHP9SY/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1211844408&sr=8-1


from amazon, if you're interested....
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.45chel



Joined: 26 Oct 2007
Posts: 2656
Location: Chambersburg

PostPosted: Mon May 26, 2008 7:17 pm    Post subject: Reply with quote

yesh

I would like to know about professions. I was kinda looking at mining and engineering or maybe alchemy or that herb gathering thingie...why must I have to think?!
I just wanna kill stuff


>sob<
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Coppy



Joined: 28 Oct 2007
Posts: 2188
Location: Chambersburg

PostPosted: Mon May 26, 2008 8:00 pm    Post subject: Reply with quote

Basically I'm convinced; I have to try it (despite several nerdy friends of mine persuading me otherwise due to my short-yet-intensive addictive personality).

I'm in the process of constructing myself a new computer which should be complete within the next two weeks... memorial day weekend put a real damper on otherwise speedy Newegg deliveries.

Then it's time for me to at least give WoW a shot... I played Asheron's Call nearly 10 years ago in the early days of MMORPG's and I was pretty much hooked for about a month, right up to the point where I realized I had stuff going on in real life and quit cold turkey forever.

I'm good at that, quitting cold turkey. Just ask Smokin' Joe. Wink

So, what the hey; but I just want one character... and I feel like picking the perfect race/profession will be my biggest challenge.
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cookieclaygirl



Joined: 03 Dec 2007
Posts: 1726
Location: shippensburg

PostPosted: Tue May 27, 2008 11:32 am    Post subject: Reply with quote

/lures chel and coppy into her WoW world



*giggle*


at my break today i'll write about professions hehe Very Happy
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.45chel



Joined: 26 Oct 2007
Posts: 2656
Location: Chambersburg

PostPosted: Tue Jun 03, 2008 10:51 am    Post subject: Reply with quote

Are there certain understandings in regards to realms? (meaning: horndog kids in this realm, geriatric players in that one, noobs over there)

I feel like the one I'm in now (for my second char) is overrun with young'un's.

Everyone is talking about beer pong and some are doing the a/s/l bit and I'm a little ick.

Or is it more a timing thing?
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cookieclaygirl



Joined: 03 Dec 2007
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Location: shippensburg

PostPosted: Tue Jun 03, 2008 12:43 pm    Post subject: Reply with quote

may be timing...to be completely honest i ignore general and, well, any chat, but guild and party.

Barrens Chat is NOTORIOUSLY BAD...but in a funny way....they make "Chuck Norris" jokes there ALL day...and the ppl who talk in barrens chat crack me up sometimes....sometimes i'll just say: CHUCK NORRIS!!! just to get the ball rolling if it's dropped.

in party chat ( /p for whoever you're grouped with) i usually stick to quest chatting...like....how many eggs/feathers/whatever do you need? that sort....guild chat we discuss PvP and gear a lot....and Q times for bgs....lol...nothing really exciting. lol....

i guess it's like school, there'll always be those few who think they're cooler than the rest and like to announce it to world (re: beer pong)...i very very very rarely pay any attention to chats, to be honest. unless i catch something and go in and mess w/em *giggle!*
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.45chel



Joined: 26 Oct 2007
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PostPosted: Tue Jun 03, 2008 6:09 pm    Post subject: Reply with quote

Chuck Norris...yeah someone said earlier

Quote:
Jesus didn't die for your sins.
He died cause Chuck Norris told him too.



And I did this snort/laugh without meaning to and had to backscroll to see WTH was going on
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